Good short game.
Would've been better if this was submitted in October to match the theme. The graphics are perfect for Halloween. A good game, but too short on problem solving.
Escape scenarios need more spontaneous events randomly happening like getting killed or killing monsters with the axe or chainsaw. There should be more interaction with the environment like the computer and drawers that were "locked." The biggest problem is that it's not challenging enough and it wasn't random enough.
In other words, there should be more things to do besides examining stuff. How about combining items? or finding useless items that can be discarded to make it more difficult? or being able to break the windows and have zombies come out of the window?
didn't finished making the game until a few days before the upload to NG (and i wasn't going to keep the file on the HD for a year).
thanks for the review.
Impossible is too easy
148 days. Needs to be more impossible.
Very fun game. I wish there were more variety in the notes at the end of the day. Those are fun to read.
I don't like how the equipment becomes useless after stats reach 10 (max level). More spontaneous events would make the game more addicting, so that it simulates a zombie outbreak where any thing can happen. Hope to see Rebuild 3!
Watching an addictive bloodbath...
It was well-balanced and creatively fun! No problems with the game on my end, but it does get laggy in the larger areas. Maybe lett the blood spill disappear over time?
Took me 151 days to dominate the world with zombies. But if a zombie outbreak actually occured, how many days would it really take?
Once you click play, just press and hold the right arrow key then press ctrl.
The problem here is that it is way too short to even be a level.
More enemies and obstacles and side scrolling is what you need to work on.
Very fun game!
The medival theme matches the gameplay, but the game is not addictive enough to make me keep playing (kinda gets boring after you get all the good stuff). Though, I respect the work put in to simulate a console game with the saving and extra quests (kinda like Fable). You should become a video game producer (is that what you call them) for consoles! This is great work!
Won't be suprised if a game called "The Rise of a King" comes out for XBOX and PS3 and shit.
I dont know if making flash games is the right way to go for anyone to become a console game designer, but who knows, look at what Tom Fulp and Dan Paladin did together! So anything's possible. Thanks for the encouraging words :)
Glad you liked the game. Sorry if it got a bit too repetive...
Fun, but gets boring..
More stages would be fun and an intro and an ending. I liked the slow-mo voices.
All it needs is a normal NG user who logs on occasionally and common sense.
I got a 1290 and i'm not kidding. I have a screenshot to prove it if you want. It would've been better if there were more things to shoot than just 4 things.
It's been done lots of times and the authors never seem to put cool sound loops. People who do this type of stuff should make it that everytime you click on a loop, it'll match the beat/bass loop or whatever. I doubt people have fun playing around with this stuff anyways. Just buy MTVs Music Generator.
Not too bad...
There should be more than just fireballs and power-ups (I doubt anyone uses the fuckin' punch and kick buttons). It could be better though. A LOT BETTER.
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